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ReaperZ.de » 7 Days to die » Patches
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7D2D: Alpha 12
KFJ
Official Alpha 12 release notes

Added

Added a new vehicle system with a craftable minibike. Players must first find and read the minibike book. Then craft a chassis and place it in the world. Next craft minibike handlebars, seat and find wheels, battery and small engine adding them to the chassis. The higher quality the parts the better gas milage, speed, protection the minibike offers. You can interact with the Chassis by pressing or holding <E> which displays available radial menu options. Drag parts into the chassis window to add them. Click on the parts names to remove them.Optionally you can find and add a shopping basket and padlock for storage and locking. Locks are invulnerable for the first version of vehicles. You can also activate the headlight with <F> and the horn with <X>. You can give zombie both large pains and ragdoll deaths if your going fast enough if you’re not they might stop you.
Added a new sky and weather system with rain, snow, dust storms and dynamic cloudy, clear and stormy skies even lunar cycles with 7th night full blood moons. The system also supports new weather sky spectrums. Coming soon cold and hot weather survival.
A brand new sexy humidity/height based random generation system with more natural elevations, improved poi placement, improved cave placement, improved biome border mixing and footpaths that beg to be explored. It comes with a new random gen mixer that gives players full control over custom hub creation, prefabs that spawn and their probabilities. Rivers, and more lakes will come in the next build.
Added a new dynamic ambient audio system with wind loops, gusts, ambient oneshots, ambient loops, daybreak, nightfall and bloodmoon stingers. The system adjusts the wind based on the weather and plays the daybreak stinger at 6 am, the nightfall stinger at dusk when zombies start running and the bloodmoon stinger on full moon 7th night.
Added a new physics system with new zombie ragdolls, tumbling blocks and explosion impulses that throw zombies in the air. The system also drops wood, stone and metal terrain debris piles which can be used to salvage resources from physics events.
Added a new right click action menu that includes craft, take, drop, equip, wear, heal, eat, drink, read, examine, attach, scrap and split. From it you can quickly do a lot of actions that use to be tedious or harder to learn for new players.
Added a new gun attachment system that supports flashlight attachments on all firearms except the blunderbuss.
Added a new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs and the supported recipes. Ammo can be loaded by right click loading new ammo type. (Alt+R) swaps to the next available ammo time in your current selected weapon.
Added a new leveled loot system that scales/multiples players loot chances based on their current player level, and yes, level 1 players can get flawless and rare items.
Added a new bear enemies that are in every biome except desert and in caves. Bears will attack both the player and zombies. Like Dogs bears have a give up time where they will only chase you so far. If you can kill one you can reap the benefits of bear meat and make charred bear, grilled bear, boiled bear and bear stew.
Added quality ranges on bows, crossbows, augers, chainsaws and all clothing.
Added the riddle of steel book which allows the player to craft steel molds in turn they can then craft new steel pickaxes, steel tipped arrows, flaming arrows and upgrade concrete blocks into steel reinforced concrete walls
Added a bunch of new Graphics options including motion blur, depth of field, dynamic contrast, tone mapping, sunshafts, grass view distance and improved controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired. The video options menu has mouseover tooltips to guide new players in optimizing the graphics for their system.
Added falling trees with physics that fall after damaging them dropping their wood and crushing zombies and players if they fall on them.
Added a new high-res acid puking hulk model.
Improved crafting with a new basics crafting category at the top of the recipe list to help new players and players who just died find the most used and most important recipes quickly. Items no longer need to be crafted or cooked once to quick craft and quick cook no more required drag and drop.
Added a bunch of new weapon animations including punch, drink water from hands, many tools and more. Also improving the unholster time so holstering and unholstering is much faster and more satisfying. We also changed some non-interactive hand and drop items to a burlap sack to reduce clutter and memory
Added new single player only game pause game feature simply hit the Escape key
You can now craft gravel or small rocks from destroyed stone depending on grid placement
Added “Set In Concrete” book to game and loot that unlocks cement molds, rebar frames, and buckets of concrete
Added new hidden bomb shelter location to random gen
Added new hidden mountain man cabin with the secret loot to the random gen snow biome
Added herbal antibiotics item and recipe that has to be found. Will cure dysentery and stage 1 infection
Added unique mountain man loot chests that contain herbal recipes
Added auger is now craftable from a small engine, handlebar, auger blade and auger parts unlocked by an auger schematic
Added realistic values to crossbow
Added aviator goggles to loot and protection to eyes from Aviator goggles
Added Loot Quality Templates to shorten time on balancing loot
Added damage decal to wood window and block models
Added pressure plate mines and recipe made from scrap metal and gunpowder
Added usage of ESC to go back in menu
Added Zombie Dog give up sound
Added Scrap metal armor and Iron armor can now be scrapped or melted down
Added blocks such as grass, furniture, and glass no longer provide stability and will not support the weight of anything
Added leather scrapping. Note you must know how to make leather by reading leather tanning
Added plant fibers can now repair plant fiber pants
Added Natural healing system where if the player has over 50% food he will slowly heal. A buff icon will show when you are healing.
Added new blue and orange concrete painted concrete pillars
Added tube pillars with orange stripes to the parking garage
Added new furniture tables to locations and wood, redwood, iron and scrap iron table recipes
Added ability to click on radial menu options as well as releasing <E>
Added recipe to make planks from wood debris
Added new block/item placement shader
Added glue and duct tape items and recipes
Added m136 rocket launcher back, needs anims and balance
Added disallowing rules for player spawning inside random gen towns
Added desert rock formations, and rock formations to forests and snow biomes
Added coal formations to snow, forests and burnt forests
Added crafting Icon Mouseover tooltip for icon category names
Added a new small yellow book icon above books the player has already read
Added print generic system information to log
Added new fog spectrums
Added bushes now have branch rustling sound when moving through them
Added glue and duct tape to the game. Glue can be made with the beaker from bones or found in loot. Duct Tape can be made from cloth and glue and also found in loot
Added on clients the save game folder is automatically moved to new location see new changes to saved games in the changed section
Added dropped, unlit version of torch
Added steel ingot mold
Added and changed hotkey shortcuts and inventory management controls
RMB
Opens the new right click action menu
LMB
Grabs a stack of items and stick it to the mouse
While holding a stack in the inventory, left click will place the full stack in the slot, and right click will place just one item.
Shift+LMB
Moves the single item or full stack of items between the belt, backpack or loot container
If there is no loot container open and you Shift+LMB on backpack items they move to the first empty belt slot
If there is no loot container open and you Shift+LMB on belt items they move to the first empty backpack slot
If a loot container is open and you Shift+LMB on belt or backpack items they move to the first empty loot container slot
If you Shift+LMB on items in a loot container they go to the first empty backpack slot first then the first empty belt second if the backpack is full
Shift+RMB
Splits a stack in half and sticks it to your mouse
If the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4).
CTRL+RMB
Takes one item from a stack and sticks it to the mouse
LMB Add to stack
If you add a stack to another similar stack it will complete or fill the stack to its max capacity.


Changed

Changed all in game windows including player built ones are now unified to break out and plug up consistently
Changed degradation rate of most tools to be better on the low quality
Changed Day and night hordes do not spawn on day 7 blood moon intervals any more, only feral night hordes spawn on the seventh day
Changed Night hordes should always come at sundown and will never be delayed. Any current hordes will be disbanded
Changed new games at 6 am so players get maximum daylight their first day
Changed 24 hour cycle options adding 50 minute default and removed 240 minute option
Changed removed perct of night game option replacing it with Daylight length 12 hrs, 15, hrs and 18 hrs which is the new default
Changed Daybreak is locked to 6am always
Changed a lot of books have been converted into schematics that look like item with a small blueprint in the corner. Like iron armor leather armor pieces are now unlocked with individual schematics. The leather book now only locks leather creation. Many other books have been changed to individual schematics. All firearm unlocks have been converted into individual schematics. Gas cans now unlock as a schematic as well. Ammunition Nation has be removed and all individual ammo types except the 44 have been converted to schematics. The Claw hammer is now unlocked with a schematic as well as the new flaming arrows.
Changed increased hardness of steel
Changed stun rules so weapon damage and player stamina are considered
Changed deleted unused tree and bush assets
Changed updated Tree LOD distances
Changed low end of mp5 damage was too low
Changed dressers have a greater chance to drop clothing
Changed cobblestones are now made from small rocks and lumps of clay
Changed increased player run speed
Changed Animal spawning cap for better performance
Changed uvs on pole1m and replaced all poles with new pole
Changed shopping baskets with no loot can be picked up and used for a mini bike storage
Changed experience given for zombies
Changed replaced cutlog block with new smooth logs
Changed cleaned up old grouped bushes that looked bad
Changed Iron pickaxe does half the damage it did against stone and metal
Changed increased spawning of roaming hordes
Changed rebalancing pass for player xp
Changed switched bear, stag, pig and rabbit to use the standard shader
Changed thickened grass in forest, pine forest and plains
Changed Metal strips can now repair mining helmets
Changed increased probability of finding pants
Changed Gore blocks now take longer to degrade and visibly shrink as they degrade
Changed updated the terrain stone, forest ground and grass textures
Changed lowered cave count per biome, gravel path count per cave path, lowered ore path count per gravel path
Changed thirst stage 2 now causes health damage
Changed did a wooden frame 4 pane window pass adding broken variants to all the prefabs that used them
Changed menu buttons from Exit to Quit
Changed cleaned up spawning.xml
Changed removed burnt forest ground from rubble sides
Changed re-enabled dog hordes
Changed Gore blocks fall and have no stability. Gore blocks will stick on the ground if they fall.
Changed Gore has several stages of destruction now
Changed animals in all biomes except snow and desert respawn 3x slower. In snow and desert they spawn 1.5x slower
Changed removed meat on a stick raw and cooked
Changed all boiled foods give you 5 water
Changed all foods now give half as much food as they used to, to compensate for the slower metabolism in A11
Changed in random gen deserts are more common now, and forests less common
Changed ladders will now support things
Changed placement of wood stairs is now inverted
Changed garage doors to be wood instead of wood_weak
Changed nerfed axe damage to wood
Changed tweaked pine forest spectrums and mood
Changed optimized rendering of sky and water
Changed some blocks/structures have too much stability
Changed terrain doesn’t show density on downgrades
Changed green wallpaper blocks now downgrade to a wood frame
Changed improved sandstorm effect
Changed thinned cacti in desert a little
Changed deleted block ID 780 distorted concrete from game and prefabs
Changed disable cubemaps when not supported for linux. Disable cubemaps when reflections are turned off
Changed removed background color schemes from groups
Changed moved scrap recipe button to above the output tray
Changed info popup to display all groups an item/block belongs to
Changed localization text from “Group:” to “Group(s):”
Changed default inventory to tab key
Changed radial menu now supports up to 10 possible actions with auto placement
Changed antibiotics only give half the wellness over time as before
Changed driftwood now drops trunks & removed driftwood to planks recipe since you can no longer get driftwood
Changed removed plant fiber torch recipe to clean up crafting menu
Changed removed plank recipe from trunk tips
Changed renamed “Furniture/Decor” to just “Decor”
Changed renamed weapon repair kit to repair kit as its now used to repair the minibike as well as weapons
Changed updated all spectrums
Changed disabled shadows at very low angles (performance)
Changed improved Mouse Wheel Scrolling in menu and in game to be more universal
Changed unified made new Item Hover info and Examine windows
Changed Gas Pumps now contain gas can loot and do not explode when shot
Changed Removed Iron wall recipe
Changed tweaked third person camera, it is now to the right of the shoulder
Changed all safes are locked and have to be broken into now and loot timers are reduced to 1 second
Changed reordered terrain blocks, most likely save games will be borked
Changed increased depth of snow, forest ground and grass to reduce banding of textures on hills
Changed snowy biome has asphalt roads again now that we have real snow that covers roads
Changed removed snowy cabin variants from the game and added all cabins to snowy biomes
Changed removed all snow from prefabs and cleaned up old blocks and textures
Changed removed all icicles and snowy roof blocks from all prefabs as the new snow system snows on roofs
Changed unified all wooden upgrade costs to 4 planks so that you cannot profit from destroyed wood
Changed removed ability to attack with a stick
Changed thinned trees in snow biomes
Changed audio control needs to apply before hitting “apply”
Changed all zombie and animal collision to be more accurate for bodies, heads, arms, legs and ragdolling
Changed reduced max size of towns
Changed: ‘giveself’ and ‘giveselfxp’ can now be executed if the user has permission eg “giveself stoneAxe 600″ or “giveselfxp 10000″ this added to player xp or drops the item at the players feet
Changed clay texture and clay is now a sub biome and found in patches rather than on the side of cliffs
Changed crafting grid mouseover Item name tip should be a smaller box without an underline
Changed snowy bushes and grass on 2 gas stations to normal dead ones
Changed improved the Coal and Potassium nitrate texture textures and there tiling
Changed Increased probability of getting sporting gear from shotgun messiah and added green plaid shirt to loot
Changed increased chance of clothes in dressers
Changed created new high res art for yucca and aloe plants
Changed lowered stamina use of stone axe
Changed air drops drop more stuff
Changed updated selectable loot respawn game options: Disabled, 5, 10, 15, 20, 30, 40 and 50, default is 30 days
Changed mailboxes and lockers have readable books instead of just junk books & junk books are now mixed in with good book loot
Changed stack limit of clay lump to 250
Changed bookstore loot containers have 0-1 books, household book shelves have 0-2 books
Changed Screenshots (F9) now save out jpg’s
Changed rebalanced clubs, they are more effective at low quality levels but wear out faster
Changed lowered entity damage on lower quality stone axes
Changed renamed home maintenance book to hammer schematic and changed art
Changed wrench can no longer be crafted (Might add this back in later)
Changed changed weight of short shotgun barrel 8 oz
Changed Chat box and text no longer renders in front of other menus
Changed orange drywall texture less saturated
Changed the save game folder for the game

Old folders:
Windows: <User>/Documents/7 Days To Die
Linux/MacOS: <User>/7 Days To Die
New Folders:
Windows: <User>/AppData/Roaming/7DaysToDie (%APPDATA%/7DaysToDie in the Windows run dialog or explorer address bar)
Linux: <User>/.local/share/7DaysToDie
MacOS: <User>/Library/Application Support/7DaysToDie

Fixed

Fixed wood spikes go invisible and no longer damage
Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user
Fixed Zombie Death State Not being sent to clients when out of chunk load distance
Fixed Max model icons look wrong
Fixed Zombies turn circles on porch wood poles (like undead strippers)
Fixed mixed concrete cannot be scraped into metal
Fixed splints can now be burned
Fixed material types on all cobblestones giving them proper durability and stability
Fixed you can now scrap flashlights
Fixed yucca/aloe plant placement shader (white outlines)
Fixed spikes taking damage when placed
Fixed sideways smoke stack on 5 floor apartment
Fixed Crafting Dupe bug
Fixed Disassemble Ammo Exploit
Fixed wrongly rotated trash in modern house
Fixed alpha specular on terrain grass texture
Fixed Kick message window can be closed by ESC
Fixed repair on many misc clothing and armor items
Fixed tweaked loot of fat zombies and many items
Fixed problem with expanded char set
Fixed haybales have no sound when destroyed by pickaxe
Fixed bug where people could craft Shotgun Stocks without reading the book
Fixed dupe bug multiple people picking up item
Fixed single player games only saving data on quit now they save on regular intervals
Fixed final stage gore blocks are unable to be broken
Fixed buffs losing their effects on logout but staying ‘active’
Fixed rebar frames are now gated by set in concrete book
Fixed inside wood corner frames don’t drop scrap iron
Fixed video resolution selection texts overlapping
Fixed airdrops and crates not rendering at far distances
Fixed key assignment always fires the event for the key you want to assign AND mouse-directions as button
Fixed cutout objects (eg. WoodFrame) get damage decals now
Fixed God ray intensity matches fog now
Fixed Block’s Pickup Target not properly instantiating quality based items
Fixed recipes unlocked via book transfer from game to new game
Fixed Items in crafting grid lost on disconnect
Fixed breaking down now does not kick from output on inventory close
Fixed Gun Crafting exploit
Fixed server does not remember password in save game on p2p
Fixed Mining helmet light sways dramatically when you have a item in hand
Fixed Mining helmet has no flashlight
Fixed Character Creation Screen is bugged
Fixed exploit moving items from local game to server
Fixed exploit armor/clothing follows a player from SP to server, server to server and SP to
Fixed water destroys secure chests
Fixed Azalea plant from making wood footstep sounds
Fixed NRefs with food
Fixed buffs now seem to work properly
Fixed losing overflow items in campfires/forges
Fixed belt is accessible when hitting escape
Fixed another missing chunks problem
Fixed concreteReinforced doesn’t drop itself when downgraded
Fixed fall damage is too low
Fixed another Broken leg bug and breaking leg while swimming bugs
Fixed Bad billboard textures on MaintainPineDead trees
Fixed All hunting rifle parts can be scrapped
Fixed the UFPS bug that allowed the ability to crouch through 1 meter holes. Although it felt cool was not by design and counter to a true survivalist game
Fixed invisible ghost tree bug
Fixed the ability to open backpacks and other in game menu items while in the game menu
Fixed Null Ref when trying to fill damaged cobblestone frame with cobblestone(Robert)
Fixed bug where other players can hear you learning
Fixed missing home maintenance book
Fixed ladder placement in ranch style house so players can get up them
Fixed barn_01 from falling by moving hay bales
Fixed wrongly rotated light pole bases
Fixed lack of bird nests thinned grass and increased bird nest probability
Fixed small rocks/resource boulders appearing in Husker Avenue houses (Navezgane)
Fixed ‘P’ drops the camera and lets you control the character when in dev mode
Fixed car tooltip not showing vehicle as empty when looted
Fixed scroll wheel scrap Weapon/ammo dupe exploit
Fixed long item name text renders behind item icons
Fixed 1/4 and 1/8 concrete blocks behave like glass
Fixed wrongly rotated attic blocks in yellow house
Fixed planted mountain pine trees display A11 trees not a10 legacy trees
Fixed shotgun parts can be scrapped
Fixed spider zombie can now summon hordes again
Fixed AI can spin on broken resource rocks and gore rib cages
Fixed Disallow player spawning in towns
Fixed POI spawned too high and drops metal beams
Fixed returning to a game Toolbelt always reverts to slot 1 on rejoin
Fixed bear rug cabin floor so it doesn’t fall

Serverconfig.xml, Multiplayer and Modding

Changed server executable name to 7DaysToDieServer(.exe, .app, .x86), 7DaysToDie_Data folder changed name accordingly
Changed Default save game folder (see changed section). If the current serveradmin.xml is to be kept make sure to move it over to the new location or explicitly specify a SaveGameFolder in the serverconfig.xml
Changed times in serveradmin.xml and players.xml are always saved in the fixed format “yyyy-mm-dd hh:mm:ss”
Fixed command execution without delays over command (“Telnet”) interface
Added custom item icon loading from mods
Changed 24 hour cycle menu options adding 50 minute default and removed 240 minute option
Changed removed NightPercentage game option replacing it with DayLightLength, menu options 12 hrs, 15 hrs and 18 hrs with 18 being the default
Modded server XMLs are now correctly transferred to clients (excluding those required server side only: biomes, rwgmixer, spawning)

Known Issues

Snow might appear in the desert/burnt_forest if you’re viewing it from a biome with snow; and may fade out when you enter the hotter biome.
If you’re having framerate issues drop your reflection quality to low or off and turn off reflected shadows
Occasionally roads will go on unexpected paths under buildings
 
http://www.reaperz.de
KFJ
Official Alpha 12.1 release notes

Added

Added a global soft wind intensity to avoid dead silence
Added wooden bows can now be repaired with sticks
Added flashlight attachment support for sniper rifle and hunting rifle
Added a little haze into depth of scene
Added snow sub biomes now contain birds nests
Changed

Changed reduced chance for bears to spawn
Changed increased club damage and tweaked all clubs
Changed increased stone arrows and tweaked all arrows
Changed slowed sky transitions for a more natural feel
Changed the minimum degradation of all clubs is now 100, like the stone axe
Changed new game starts now at 7am
Changed raised bottom wellness cap from 50 to 60
Changed adjusted rain specularity on surfaces and grass
Changed adjusted speedTree alpha cutouts with depth, AO, and diffuse lighting
Changed stack limit of many items from 64 to 250
Changed auger has no durability until we can resolve it properly, before it degraded too fast
Changed tuned each biome for proper amounts of bird nests
Changed health of minibike this may help to fix minibikes disappearing in some cases
Changed improved zombie hit collision, removed a gap between the head and upper torso which would allow for some arrows or bullets to pass through the neck area
Changed committed dead mountain pine billboard meta files – hopefully fixing the billboard outlines in radiated areas on low tree LOD’s
Changed randomized weather on new games
Changed brightened stormy weather to avoid confusion that it’s night time during the day
Changed reduced crafting time of grain alcohol in half (Joel)
Changed reduced crafting time of bio fuel in half (Joel)
Changed bio Fuel is now made from animal fat instead of tallow (Joel)
Changed rain spectrum

Fixed

Fixed loaded ammo changes type when swapping
Fixed shotgun shells disappearing when changing to slugs
Fixed FreeCameraMove + reload button force reload dupes ammo
Fixed craft timer resets to start when removing item out of the output window
Fixed auger in output slot gives 1 gas can per gas remaining
Fixed heavy rain on biome borders fixed
Fixed cursor moves by itself when game controller is attached. Game controller is now disabled by default
Fixed flash thunder and weather sounds on entering game fixed
Fixed mouse and gamepad axis movement could be bound to actions
Fixed game browser showing wrong game time
Fixed the Trade “blood for ammo” Bug
Fixed removed a syntax error from biomes.xml
Fixed global specular reflections in speedTree
Fixed indoor furniture getting rain
Fixed rain striped effect on surfaces
Fixed surface rain effect from popping
Fixed locked storage chest becomes empty after breaking lock
Fixed game not getting past loading screen with IndexOutOfRangeException
Fixed locale issues when loading on Linux / MacOS
Fixed load old save game with good gear, start new game and inherit all gear
Fixed Console commands GetTime and SetTime
Fixed timing of fireaxe, hoe and pickaxe. The animation no longer gets out of sync with the animation in first person
Fixed Null ref error when firing arrow into snowy sky
Fixed console doesn’t work with map open
Fixed save game does not save your minibike
Fixed improved fat zombie and fat zombie cop collision so neck shots work
Fixed minibike moves on its own after the player dismounts.
Fixed increased rain on surfaces angle
Fixed reload dupes ammo bug
Fixed dead tree02 and dead shrubs so zombies don’t spin on them and updated art. Dead tree02 now falls because it’s bigger.
Fixed black textures on linux/mac
Fixed Null ref causes chunks not to load
Fixed trees killing people immediately

Known Issues

Some players have experienced memory leaks
Linux / Mac OS builds still have black horizons (black models)
Some players are experiencing black chunks of the world
 
http://www.reaperz.de
KFJ
Official Alpha 12.2 release notes

Added

Added wrench schematic item, art and integrated into common book loot
Added new first person rock throw animation
Added Iron, Steel and exploding Crossbow bolts.
Added exploding crossbow bolt schematics.
Added Crossbow schematic which is found in common book loot.
Added exploding crossbow bolt schematic which is found in rare book loot.

Changed

Changed all parts can be obtained now when breaking apart bullets
Changed Change “Press Enter to join the world” to “Press any key to begin”
Changed Flashlights to not have negative shadows or black dots
Crossbows are no longer a default craft.
Changed Increased first time crafting bonus of XP given for gun and ammo crafting of bullets and shells. Removed XP given for additional ammo crafted, since it can be taken apart and put back together for free.
Changed desert spectrums; more blue at night and a tan colored fog during day
Changed increased rain/water effect on sloped surfaces
Changed Sound spam and lag when crafting more items at once

Fixed

Fixed High reflections on falling tree
Fixed Weather control is turned back off when changing games
Fixed Tree falling insides are no longer invisible *(partial fix for the issue – best fix would be to add a cap to the bottom of trees but this is not possible yet with speed tree)
Fixed Loottimer reappearing when opening chat and closing it (with esc) while in an opened lootcontainer
Fixed Ammo dupe with simple right clicking on the output window
Fixed FreeCameraMove + reload button force reload dupes ammo
Fixed Various issues with the crafting grid’s visual behavior and ammo dismantling
Fixed Removing an ingredient during crafting doesn’t reset the crafting timer
Fixed FPS drop when crafting more than 200 items
Fixed Crafting grid dupe as shown on the forums
Fixed killer tree saplings
Fixed Trap A Zombie With Wood Frame
Fixed Campfire/torch fire animation is off
Fixed Flashlight Icons Missing From The Gun Crafting Grid
Fixed console doesn’t work with map open
Fixed memory hogs on mp games
Fixed Bullet icon turns into 762 rounds icon
Fixed Added missing pistol grip to Loot
Fixed Crafted items need to be put into inventory if there is space
Fixed Auger crafting time differs from the preview
Fixed Revamped the crafting logic which improved the overall performance and smoothness, things like sound spam and “the rubberbanding effect” are gone
Fixed Crafted item not outputting to slot 8
Fixed Another Ammo dupe from the forums (for weapons with alternate ammo)
Fixed Fixed massive amount of crafting output when having the inventory closed for a long time
Fixed Bullet dupe on right click in the output window using the split function
Fixed make crafting window show anomalous output figures
Fixed Bullet component duping while dismantling with rightclick and split
Fixed stacked item with no right click option to split stack (report from forum)
Fixed Camp fire dupe exploit
Fixed Minibike gets stuck/slower in gore blocks
Fixed Too many chunks in cache when dedicated server is empty
Fixed weapons being rendered in front of other objects
Fixed weapon offsets on other players in multi player
 
http://www.reaperz.de
KFJ
Official Alpha 12.3 release notes

Added

Added land claim recipe using 9 steel ingots, and removed broken tungsten old legacy recipe
Added steel arrow-heads as a rare loot drop in junk
Added iron log spikes with scrap iron that deal more damage and last longer.

Changed

Changed fat zombie cop loot to use ammo loot group instead of hard coded to drop the same thing
Changed projectiles can pass through metal bars
Changed damage/spike class improvement
Changed Duct tape can no longer be scrapped into cloth.
Changed spike logs take damage when they deal damage. Wood log spikes can be upgraded to scrap
Changed increased the weight of cloth to reduce xp exploit from bandages to cloth to bandages
Changed removed legacy stone recipes made from old depreciated rocks

Fixed

Fixed multiplayer world weather not getting saved
Fixed cars show their paint color again
Fixed broken bullet crafting and other things with instant craft
Fixed auger crafting time differs from the preview
Fixed removed duplicate recipes from xml.
Fixed removed duplicate animal spawn entry
Fixed winter evergreen fall code in xml
Fixed added quality range to crossbow
Fixed upgrade doesn’t support these rotations
Fixed pickable Items dropped to the ground if backpack and toolbelt are full
Fixed nerfed wood log spike damage
Fixed sniper rifle shoots through the walls
Fixed airdrops & crates from disappearing
Fixed cars showing as black sometimes (fix part 2)
Fixed bullets can no longer shoot through cobblestone
Fixed removed old tungsten ingot mold from recipes
Fixed mining light comes from players feet + Mining light does not update across client/server
Fixed craft xp gain broken
Fixed SP pause screen exploit (open and interactable backpack while game is paused)
Fixed trick the craft timer exploit
Fixed firearm recipes always show in the available green and misbehave without all parts
Fixed campfire eats last item required item for a new recipe, IF something is left in the output window
Fixed Duplicate/Flickering Names On Screen
Fixed bedroll disappears when placed on weeds in certain biomes
Fixed Azalea Bushes Have Black Leaves When Hit/Broken
Fixed unable to start a game after a failed attempt to connect to a server
Fixed unable to Scrap/repair any item !
Fixed an old bug where the scrapping timer would be longer than it should and the crafting progress bar would start delayed
 
http://www.reaperz.de
KFJ
Official Alpha 12.4 release notes

Added

Added block shapes for modular chain link fence
Added check on minibike part loading to ensure partless bikes are destroyed over the net
Added bellows item and recipe.

Changed

Changed weight of cloth back to 1, and changed recipe of bandages to require 2 cloth, that way all cloth items can be right click scrapped yet there is no xp exploit
Changed weather forests have less chance to rain. All biomes have a chance to be overcast but not rain. Deserts have a rare chance of rain. Snow biomes have a chance to be clear.
Changed logs now burn for 3 minutes and planks burn for 10 seconds and wood debris burns for 30 seconds for easy math
Changed crossbow bolts have the same damage
Changed can now see exact damage on ammo if matching weapon is the currently selected belt slot
Changed forge ahead book no longer needed to make a forge
Changed removed forge ahead book from loot.xml The book still exists until A13 so we don’t break save games, but it is useless
Changed recipe of forge to use bellows, a short metal pipe, small stones and clay
Changed reduced amounts of hide you get from animals
Changed arrowheads to use sack model instead of ingot model

Fixed

Fixed spike traps upgraded to themselves
Fixed Crosshair animation when player moves
Fixed certain blocks(wood window & opened steel door) are too big and prevent placement of blocks
Fixed trap a zombie with a wood frame
Fixed spawn near my bedroll was broken
Fixed handheld item lost if you equip an item from a container (full backpack and toolbelt)
Fixed free instant XP without wasting material
Fixed crafting grid output bugged after inventory was full
Fixed all arrows are labeled as broken
Fixed flashlight swallowed when using attaching via crafting grid
Fixed enforcer magazine not stating it teaches the 44 magnum
Fixed drop on death delete all not working properly
Fixed rocket launcher mesh showing when it should only be showing the rocket mesh
Fixed crafting menu not updating real time
Fixed key mapping problematic in non-default cases
Fixed sawed off shotgun grip had no burn time
Fixed the minibike disappearing like a scared turtle
Fixed the minibike disappeared after taking tires off
Fixed save game does not save your minibike
Fixed Null Ref NGUI
Fixed trailer Park in Navezgane covered by sandrocks
Fixed trick key use to reuse eat/drink/use infinitely
Fixed fat zombie cop collision
Fixed Stealth A9.3 vs A12.1
Fixed steel and Iron arrow head now use sack model instead of ingot model
Fixed zombies show texts as loot containers (untouched, nothing and empty)
Fixed feral horde did not arrive
Fixed crafting uses too many resources at once
Fixed auger continues to idle without gas
Fixed zombies dying on fire (excluding torch fire) causing argument exception
New DayLight Length times – always sunset at 10:00PM so players always know when zombies will run
Fixed windows punching through fog in the distance
Fixed cutout wall lamp transparency against sky
Fixed screen blood left/right direction
Fixed a few env audio fade bugs and load hitch when crossing biomes
Fixed sniper rifle bugged super zoom on multiple right clicking
Fixed a rare error when shutting down a game server right after a player left who was connected through Steam Networking
Fixed the triple lindy flying hatch from the forums
Fixed mini bike headlight/horn react to their keybinds when they shouldn’t
Fixed confusing campfire – not sure about this one
Fixed console errors on rented dedi servers
Fixed exc array index is out of range
Fixed crafting delay on closing backpack at the wrong time
Fixed right click drop simultaneously press mouse buttons to dupe
Fixed stone crossbow bolts now get quality range from weapon
 
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KFJ
Official Alpha 12.5 Release Notes

Added

Added padlock to automotive loot

Changed

Changed reduced chance for rain and fog

Fixed

Fixed leveled loot not working properly on Multiplayer
Fixed SpawnEntity playerid minibike does not work
Fixed mist causing A Weird “Negative” Effect – aka fog people
Fixed dropped weapons render in front of everything
Fixed crosshair disappears when using e.g. smg autofire
Fixed crafting delay on closing backpack at the wrong time
Fixed craft timer exploit
Fixed bugged crafting without wasting material
Fixed landclaim does not protect the supposed area
Fixed minibike moves on its own uphills
Fixed mini bike headlamp constant click
Fixed mini bike repair dumps storage content
Fixed two players on a mini bike creates null ref spam
Fixed scraping small engine etc only gives you 1 scrap
Fixed crafting wooden bows halts bug
Fixed zoom function stutters/snaps
Fixed EAC reconnect to backend after internet connection interruption
Fixed some keybinds activate on releasing key
Fixed own explosions killing oneself count as kills
Fixed enabling voice ingame causes error when trying to talk
Fixed minor bow animation bug
Fixed while mounted to minibike, whatever you equip on toolbelt will show on headlight
Fixed null reference when pressing escape while joining server
Fixed null reference error on new game menu
Fixed when rejoining a game you cannot track your friend
Fixed black spots and strange map tiles after reconnecting to dedicated server
Fixed an EAC bypass
Fixed zombies not detecting players when mounted on minibike
 
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