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ReaperZ.de » 7 Days to die » Patches
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7D2D: Alpha 14
KFJ
Alpha 14.1 Patch notes

Added: A new Steel Shovel.
Changed: Bellows take 20 hides to make because it’s a prettier number.
Changed: Corrected a few skill icons on the skill screen.
Changed: Brightened mining helmet light.
Changed; Updated female face rig for better facial animation support.
Changed: Gave Clint archetype a default facial expression AKA the stinkeye.
Changed: Gunpowder uses the Gun Smithing crafting skill.
Changed: Leather Tanning is now a perk, not a book.
Changed: Gave Emma and Clint facial expression tweaks.
Changed: Optimized Female body textures are now two separate textures which reduces texture memory a lot when multiple players are on the screen wearing various clothing configurations.
Changed: Updated female tank top to work with new upper body.
Changed: Character customization window now reads it’s base slot data from archetypes.
Changed: Made mine particles consistent and matching with their terrain damage. Also slight light source optimization.
Fixed: Console error causing creative menu to be displayed.
Fixed: NRE when more than 13 players on a server.
Fixed: Minor XML cleanup; redundant tags or missing weights.
Fixed: Cotton farming works now.
Fixed: Trees growing a little less optimized but a lot more working.
Fixed: Z Fighting POI Prefab (Chris)
Fixed: Removed non-functional parameter from concrete mix. Can now be crafted in the player backpack.
Fixed: Removed reading quest note from Loot container to fix console error.
Fixed: Removed legacy properties from items.
Fixed: Inconsistent hit points / yield on some trees.
Fixed: Projectiles (arrows, rockets) can pass through iron bars and shot-out windows that look like it should work.
Fixed: Athletics is not increased by traveling by foot and the description is accurate.
Fixed: Quests.xml is now pushed to all clients from the server.
Fixed: Some towns and prefabs submerged in water.
Fixed: Central hub city not showing in some RWG maps.
Fixed: If the closest riverbank is behind player’s back the bottle cannot be filled with water.
Fixed: Blood Draw Kit is consumed by using GUI.
Fixed: Toilets again drop metal pipes on destruction.
Fixed: Clipping player through blocks, allowing shooting through terrain using ladders.
Fixed: Null ref creating a game after being a client in an MP game.
Fixed: Light in Mining Helmet is not functional after restarting game.
Fixed: NRE spam for client after bedroll was destroyed while offline.
Fixed: Removed deprecated properties from progression.xml.
Fixed: Atlas Resolution Is Too Small, Textures Will Be Reduced.
Fixed: Skill search did not reset back to page 1.
Fixed: solidWoodFrames can not be picked up.
Fixed: Recipe does not get consumed by reading it.
Fixed: Overbright skies.
Fixed: NR
Known Issues

Folks were working on the issues for Mac and Linux stay tuned.
 
http://www.reaperz.de
KFJ
Alpha 14.2 Patch notes


Added: SlowSwoosh created for using heavier melee weapons.
Changed: Cut melt time in half for ores in the forge.
Changed: Lowered chainsaw idle sound volume by 25%.
Changed: Male shirt fits a little looser and cuffs are bigger than the wrists.
Changed: Male bodies now use upper and lower body textures to reduce texture memory.
Changed: Removed ammo damage info as it was inaccurate and could fluctuate based on weapon quality and skill. Load ammo into weapon to see the accurate damage in the gun’s stats. Ammo type loaded in a gun is displayed on the item header now in medium grey text.
Changed: Male tank top texture to work with new upper body texture.
Changed: Switched grass destroy particle to standard shader.
Changed: Supply Crate smoke will last for an additional 20 seconds after landing, 65 seconds in total.
Fixed: Updated material on minibike basket.
Fixed: Wood Spike collider is too big.
Fixed: Unfinished assemble items are useable again exploit.
Fixed: Weapons which support different ammo types can be duped.
Fixed: Standing on turned on forge does not deal any damage.
Fixed: Steel shovel unable to be crafted if perk was already purchased.
Fixed: Players do not die properly in the death animation or for other players.
Fixed: Player unable to move through location another player was before reclogging.
Fixed: Cars disappear when the ground underneath them is destroyed.
Fixed: Zombies continue climbing to the sky after ladder ends.
Fixed: Amount of known schematics does not increase after reading an unknown one.
Fixed: One of statistics in Minibike Seat is displayed incorrectly.
Fixed: Broken spawning on the barns and one small spawn variant in random gen.
Fixed: Description window is displayed incorrectly in the Skills tab.
Fixed: Weapons displaying 0 damage or invalid damage.
Fixed: Wood damage particles sometimes getting stuck in tree trunks.
Fixed: 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
Fixed: Made cosmetic fixes to Forge screen.
Fixed: Starting new game spits out error to console.
Fixed: Some shiny objects (eg. Wood Frame block, curtains)
Fixed: Refrigerator lighting, specifically when in dark places.
Fixed: Updated flashlight mask (more contrast) and mining helmet light properties (range, cone, color) and deep terrain lighting (specularity) to fix lack of color when mining.
Fixed: Crossbow reload sync issue again.
Fixed: Right clicking on nails causes NRE.
 
http://www.reaperz.de
KFJ
Alpha 14.3 Patch notes

Added

Added: progress bars to skills in the skill screen to show current level and xp to next level.
Added: Skill group category groups icons and sorted all skills and perks into these groups; All, Firearms, Weapons, Tools/Traps, Clothing, Scavenging, Health/Fitness and Crafting Miscellaneous.
Added: You can craft Destroyed Stone to backfill holes while mining.
Added: New larger iris overlay for female Asian.
Added: New female base texture for the Asian head with lower slanting eyebrows, less lipstick and more eyeshadow used on Grace. Damn she’s hot now!
Added: New male and female T-Shirts and Sweatshirts to the game. They come in the standard variety of colors and can be found in loot.
Added: 90-minute day option.
Changed

Changed: Hazmat suit is now clothing. Leg and chest armor is allowed to be worn with it.
Changed: Updated weather to lead up to storms more predictably.
Changed: Slightly reduced headshot multiplier on arrows/bolts.
Changed: Bow and crossbow are no longer 100% accurate.
Changed: Slightly reduced headshot multiplier on arrows/bolts.
Changed: Bow and crossbow are no longer 100% accurate.
Changed: Thickened female eyebrow texture to compensate for cutout shader change.
Changed: Weapon crosshairs are bolder so you can see them easier in daylight and snow areas better.
Changed: replaced bookcase textures.
Changed: Updated eye texture, better specular highlight and removed eye size limitation(Joel)
Changed: Deleted unused eye textures (Joel)
Changed: Updated Asian heads to support facial animation.
Changed: Updated all male face meshes, beards and hair for better facial animation.
Changed: Steel/concrete perks: Only the key items are gated.
Changed: Forged iron/steel can rarely be found as loot or harvested. A full nomadic playstyle without forge is now possible.
Changed: Improved adjusted third person torch lighting.
Changed: Flagstone is crafted from and repaired with Cobblestone Rocks.
Changed: reorganized clothing loot lists.
Changed: Zombie footsteps are louder.
Changed: Wind now stops moving grass & trees when it has snowed (does not affect snow biome trees without new fallen snow)
Changed: All buffs use and display real-time minutes or seconds.
Changed: Harvesting an engine from a car wreck is more likely.
Changed: Knocking down doors gets you some resources.
Changed: Hornets always harvest for honey.
Changed: Barbed wire fences can be disassembled with a wrench.
Fixed

Fixed: Incorporated several “Unofficial XML Fixes” (Thanks guys)
Fixed: Corrected inverted XP on bolts and arrows.
Fixed: Lowered delay on the steel pickaxe.
Fixed: Plate mines can be picked up (until we have a better mechanic)
Fixed: Model can be placed in a way that causes it to levitate above the ground.
Fixed: Damage popup on multi-block models only on parent block.
Fixed: Repairing bow is worse than crafting a new one.
Fixed: Wooden bow makes no sound when it breaks.
Fixed: Medicine skill provides a better bonus than promised.
Fixed: Femur is not harvested from animal gore.
Fixed: Crafting skills show wrong details when switching between them.
Fixed: All types of ammunition are flying through the bottom of river or lake.
Fixed: Players have bad indications of how much time is left to be underwater.
Fixed: Afro hair showed hard edges on cutout, adjusted cutout shader.
Fixed: Dreadlocks do not display correctly when no helmet is worn.
Fixed: Color om dreadlocks now works and adjusted specular on both dreadlock and hat dreadlocks textures.
Fixed: Ball caps too shiny.
Fixed: Recipe search resets after clicking on Favorite.
Fixed: Commercial doors and refrigerator lighting.
Fixed: Over bright flashlight attachment to pistol.
Fixed: Improved female face rig, eyes can now look around and facial expressions are better.
Fixed: Deleted old unused hair textures.
Fixed: Upgrade path of Rebar Frame Pillar 100
Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
Fixed: Animations of character’s model and the thrown item are not synchronized.
Fixed: Bullets had the wrong weight assigned
Fixed: Tool belt’s four slots are not responsive for several seconds after opening any screen of In-Game UI in which the pointer is visible.
Fixed: In-Game UI – 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
Fixed: Gameplay – Character is aiming with a weapon while reloading it.
Fixed: Audio – Menu option sounds aren’t working properly when in game.
Fixed: DTD-1817 TL – Gameplay – Character is not able to jump over a cactus without taking damage.
Fixed: Glass industrial prefab glassCTRSheet so it looks correct and doesn’t slow fps down.
Fixed: Alt-tab Butter face, aka, Full screen face stroke, or beat with an ugly stick syndrome.
Fixed: Flashlight disappears from inventory after assembling it with only one part of weapon.
Fixed: Infinite audio loop when swapping semi-auto weapons while firing.
Fixed: Armor – Only three slots of player’s equipment receive damage while jumping from high places.
Fixed: Gameplay – Lead Car Battery is not used when headlight is turned on and Minibike is in the water.
Fixed: Some floating stone particles. (Ryan)
Fixed: Punching in the air do not decrease level of stamina (Chris)
Fixed: Hitting chickens with your hands yields no feathers.
Fixed: Using any consumable item and equipping a weapon or tool causes it to disappear from tool belt.
Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
Fixed: Workstation infinite crafting exploit.
Fixed: Bug where weapon would still fire if ammo count was less than 0.
Fixed: Medicine skill provides a better bonus than promised.
Fixed: Forge No feedback for missing resources.
Fixed: Minibike – Fire does not inflict damage to Minibike.
Fixed: Environment – Jumping on fallen tree deals damage and kill Character.
Fixed: Weight values for mixed scrappables was off.
Fixed: Player cannot ignite PIPE BOMB or STICK OF DYNAMITE until the one previously lighted and thrown detonates.
Fixed: Getting stuck at the door in the docks boat house.
Fixed: Lowered skill purchase sound volume.
Fixed: MacOS shaders – except SSAO plugin.
Fixed: Weather transitions are smoother, eg. melting snow to rain/.
Fixed: Repair amounts adjusted so that a full repair costs 75% or less versus making a new item.
Fixed: Tree leaf snow is more “ontop” of the leaves.
Fixed: Footstep sounds now play snow stepping sound in snow when it has snowed.
Fixed: Inverted cost of barbed wire and barbed wire fence.
Fixed: No Feedback for missing resources in the forge.
Fixed: Boulder harvest resources are more in line with other blocks
Fixed: Harvesting a mattress does not yield cloth.
Fixed: Steelpickaxe desynced sound when holding button down.
Fixed: Several shrubs and dead trees yield more plausible resources.
Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
Fixed: Military Clothing has no burn time implemented.
Fixed: Text – Lack of space in description of Sand.
Known Issues

In Single Player zombies sometimes don’t damage players if they have not yet opened their player screen. Opening your character screen or tabbing in and out of the game fixes it.
Mac and Linux still have some rendering issues we’re investigating.
Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
Some folks are still experiencing crashes we are investigating this and suspect it’s a unity problem.
 
http://www.reaperz.de
KFJ
Alpha 14.4 Patch notes

Added: New Army Barracks to the game and random Gen world.
Fixed: Bacon and eggs require a cooking pot.
Fixed: Label of the leather chest armor schematic.
Fixed: DTD-1913 TL – Environment – Missing part of wooden tower on NAVEZGANE.
Fixed: Gameplay – Player is not taking damage/ragdoll does not activate.
Known Issues

In Single Player zombies sometimes don’t damage players if they have not yet opened their player screen. Opening your character screen or tabbing in and out of the game fixes it.
Mac and Linux still have some rendering issues we’re investigating.
Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
Some folks are still experiencing crashes we are investigating this and suspect it’s a unity problem.
 
http://www.reaperz.de
KFJ
Alpha 14.5 Official Release Notes.

Fixed: accidental female face checkin with reference photo on it.
Fixed: Crosshair is not visible while aiming with a rocket launcher
Fixed: Trees disappear after being shot with Rocket Launcher
Fixed: Harvesting a mattress does not yield cloth
Fixed: Splinted leg time is displayed wrong and counts down too fast.
Fixed: Torch has no shadow implemented . Also fixed that the shadow wasn’t working at all.
Fixed: Temp fix for wrong scrap amounts
Fixed: Military Clothing is not mentioned in Armor Smithing’s description
Fixed: Multiple categories and listed items can be highlighted in Crafting Menu.
Fixed: Game locks up when a single forge resource goes >= 30k.
Fixed: Medicine skill increases blooddraw kit’s damage dealt to player.
Fixed: Delay is present between shot and hit from Nailgun
Fixed: old wooden chair playing cloth particles.
Fixed: snow on some windows is overbright/too much
Fixed: Weapon flashlights sometimes too bright
Fixed: Made sign alphabet objects double sided.
Fixed: black screen problem when quitting during death animation
Fixed: stag pain sound
Fixed: Minibike – Replacing fueled engine with shiftclick deletes the gas.
Fixed: Quick opening the In-Game menu after hitting an object causes hitpoints indicator to persist on screen.
Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset (Joel)
Fixed: Closing Vault Hatch sound does not match the animation
Fixed: Feral horde zombies being stuck when out of visibility range and are disabled.
Fixed: Feral night horde day wraps correctly.
Fixed: If players logout during horde, horde zombies are not saved but the horde will spawn again as soon as someone joins.
Fixed: game object leak in emodel (affected all zombies).
Fixed: Attached flashlights on guns now match hand-held flashlight
Fixed: Removed apostrophe in description of FLAMING ARROW
Fixed: Lack of consistency with melee weapons’ crosshair.
Fixed: Adjusted flashlight and attached flashlights and mining helmet to match and be bright enough for gameplay
Fixed: Colored Bar is showing up under Crosshair.
Fixed divide by zero.
Fixed: Continuously pressing X/A button on empty slot in crafting menu causes the box to highlight and blank table to appear.
Fixed: Empty quality bar appears under item that serves as fuel in burning Forge/Campfire after reloading the game.
Changes

Changed: sound assignment on hatches in blocks.xml.
Changed: Lowered player respawn sound.
Changed: Lowered the radius for the treasure quests.
Changed: Nail gun sync and volume tweak.
Changed: Vault hatch close sound has more ca-chunk.
Changed: Lowered magnum volume
Changed: Lowered Auger even more
Changed: Handlebars can be crafted without a schematic.
Changed: Blunderbuss ammo scraps as paper.
Changed: settime cmd rewinds zombie horde days so it can be used to skip around to test.
Known Issues

Mac and Linux still have some rendering issues we’re investigating
Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
Some folks are still experiencing crashed we are investigating this and suspect it’s a unity problem.
NRE can pop up after leaving a game and forces the player to close the game, we’re investigating
Minibike disappearing issues we’re investigating
 
http://www.reaperz.de
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